3/29/2023 0 Comments Professor fizzwizzle cheats![]() ![]() Hopefully this is a sign that Nintendo is going ahead with what aging Zelda fans have wanted for a while: much harder puzzles. This video walkthrough system sounds very similar to what was implanted in the puzzle game Professor Fizzwizzle, which was loved by both casual gamers and hardcore puzzle solvers. ![]() The puzzles can be/are frustrating for the casual market they’re trying to cater to, though. At certain points, Zelda really is just a lot of fun to watch. ![]() No, the patent seems to be aimed at casual gamers who would be unable to complete the game otherwise. This being said, while the Nintendo patent for scene based gaming mentions the “experience”, I don’t really think it’s aimed at exploration gamers. It doesn’t make me any less of a gamer, it just means I want something different out of a game than you do “the scenery, the story, the poetry of movement”, if you will. This tendency is exacerbated by my sudden decrease in time upon arriving at college. The problem with being an exploration gamer is that I’m quite likely to give up way too soon on a challenge and play something else or use cheat codes if I just can’t get past a certain point in the game. (Yes, this post is in response to that one. Even in World of WarCraft or the Elder Scrolls games, my default gameplay activity is to actively avoid combat and just wander around to see everything. There’s not necessarily anything wrong with this preference either I just happen to really enjoy games like Seiklus and Knytt Stories more than others might. I happen to fall into the “ Exploration gamer” stereotype, meaning that although I enjoy a challenge, I’d rather face an easy, interesting boss and stroll through lots of interesting locations than have to analyse the strategy of a ridiculously hard (yet dull) boss to proceed. Gamers can be classified into several categories. ![]()
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